AI Weirdness: the strange side of machine learning

Tag: dungeons and dragons

Total 9 Posts
Play AI Dungeon 2. Become a dragon. Eat the moon.

Play AI Dungeon 2. Become a dragon. Eat the moon.

I wrote earlier [https://aiweirdness.com/post/187645450357/dungeon-crawling-or-lucid-dreaming] about a neural net-powered dungeon crawling text adventure game called GPT-2-Adventure [https://quicktotheratcave.tumblr.com/post/187432425523/shall-we-play-a-game-a-gpt-2-text-adventure] in which gameplay is incoherent and dreamlike, as you encounter slippery sign text, circular passages, and unexpected lozenge rooms [https://twitter.com/StrongBadActual/
Dungeon crawling or lucid dreaming?

Dungeon crawling or lucid dreaming?

I’ve done several experiments with a text-generating neural network called GPT-2. Trained at great expense by OpenAI (to the tune of tens of thousands of dollars worth of computing power), GPT-2 learned to imitate all kinds of text from the internet. I’ve interacted with the basic model, discovering
D&D character bios - now making slightly more sense!

D&D character bios - now making slightly more sense!

I like training neural networks to generate Dungeons and Dragons stuff because, well, the results are really really weird. To date I’ve generated spells [http://aiweirdness.com/post/165373096197/a-neural-network-learns-to-create-better-dd] , creatures [http://aiweirdness.com/post/172170729017/dungeons-and-dragons-creatures-generated-by] , and character names [http://aiweirdness.com/post/173546448332/dd-character-names-generated-by-a-neural] , thanks to readers
It takes a bot to know one?

It takes a bot to know one?

A couple of weeks ago, I wrote about GPT-2 [http://aiweirdness.com/post/182824715257/gpt-2-it-learned-on-the-internet], a text-generating algorithm whose huge size and long-term analysis abilities mean that it can generate text with an impressive degree of coherence. So impressive, in fact, that its programmers at OpenAI have only released a
A neural network will write your D&D character bio

A neural network will write your D&D character bio

Thanks to the wonderful readers of this blog, I’ve been able to apply machine learning to Dungeons and Dragons data of all sorts. I trained a neural network to generate new D&D spells, first on a small dataset [http://aiweirdness.com/post/159363915392/new-dd-magic-spells-designed-by-neural-network] , then on a
D&D character names - generated by a neural network

D&D character names - generated by a neural network

There are algorithms called artificial neural networks that can learn to imitate examples of just about anything. They’re used in all sorts of everyday programs, translating languages, identifying photos, colorizing drawings, delivering ads, and tons more. It turns out neural networks may also be a dungeon master’s best
A neural network learns to create better D&D spells

A neural network learns to create better D&D spells

Neural networks are a type of machine learning program that learns from examples they’re given, rather than relying on a human programmer to invent rules. In an earlier experiment [http://lewisandquark.tumblr.com/post/159363915392/new-dd-magic-spells-designed-by-neural-network] , I trained a neural network to write new names for Dungeons and Dragons
New D&D magic spells, designed by neural network

New D&D magic spells, designed by neural network

I’ve trained this open-source neural network [http://t.umblr.com/redirect?z=https%3A%2F%2Fgithub.com%2Fkarpathy%2Fchar-rnn&t=YTE5MjZhYmIzNTQwODIwOGQwNjE1MzY4ZDBkOWY2YTdhNjRhNGJlYSx3dEtLQjlwOQ%3D%3D&b=t%3AIinBpZOgiMHH_bphj7hrOQ&p=http%3A%2F%2Flewisandquark.tumblr.com%2Fpost%2F159117179212%2Fthe-neural-network-generated-pickup-lines-that-are&m=1] framework on a variety of datasets,
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